Installation
1. UI
A : in default healthMana GO in canvas 1.1 Go to your Canvas, locate "healthMana" 1.2 Add "UIStamina" script as new component to it 1.3 Add the new "StaminaBar" prefab to the "HealthManaPanel" 1.4 Link all inspector slots in "UIStamina" component to the new "StaminaBar"
B : if you using Optimised UI is automatique
2. CORE CHANGES
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---- if you are using mySQL, skip the database changes below, we did already for you! ----
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2.1 DATABASE.cs
2.2.1 : Search :
public int mana { get; set; }
public int strength { get; set; }
replace by :
public int mana { get; set; }
#if _iMMOSTAMINA
public int stamina { get; set; }
#endif
public int strength { get; set; }
2.1.2 : search this :
player.mana.current = row.mana;
// set 'online' directly. otherwise it would only be set during
replace by :
player.mana.current = row.mana;
#if _iMMOSTAMINA
player.stamina.current = row.stamina;
#endif
// set 'online' directly. otherwise it would only be set during
2.1.3 : search this :
mana = player.mana.current,
strength = player.strength.value,
replace by this :
mana = player.mana.current,
#if _iMMOSTAMINA
stamina = player.stamina.current,
#endif
strength = player.strength.value,
2.2 ScriptableSkills.cs
Search this :
caster.mana.current >= manaCosts.Get(skillLevel) &&
CheckWeapon(caster);
Replace by this :
caster.mana.current >= manaCosts.Get(skillLevel) &&
#if _iMMOSTAMINA
caster.stamina.current >= staminaCosts.Get(skillLevel) &&
#endif
CheckWeapon(caster);
2.3 Skills.cs Search this :
public abstract class Skills
Replace by this :
public abstract partial class Skills
Search this :
if(skill.manaCosts > 0)
mana.current -= skill.manaCosts;
// start the cooldown (and save it in the struct)
Replace by this :
if(skill.manaCosts > 0)
mana.current -= skill.manaCosts;
#if _iMMOSTAMINA
if (entity is Player && skill.staminaCosts > 0)
stamina.current -= skill.staminaCosts;
#endif
// start the cooldown (and save it in the struct)
3. ITEMS
3.1 Create a new "Potion Item" using the context menu (ADDON/Item/Item Potion)
3.2 See the new section where it allows you to recover Stamina on usage
4. PLAYER PREFABS
4.1 See new Component "Stamina" on player prefabs and uncheck startfull
4.2 Create a new Scriptable template Stamina configuration and configure
4.3 See new Component "PlayerStamina" and assign a "Tmpl_StaminaConfiguration"